Synthetic AI Nervous/Limbic Derived Instances (SANDI)
Authors:
- Dr. James Crowder, CAES APD
- Dr. Shelli Friess, School of Counseling, Walden University
- Dr. Michael Hirsch, ISEA TEK LLC
Abstract:
Artificial feelings and emotions are beginning to play an increasingly
important role as mechanisms for facilitating learning in intelligent systems. What
is presented here is the theory and architecture for an artificial nervous/limbic system
for artificial intelligence entities. Here we borrow from the military concept of
operations management and start with a modification of the DoD Observe, Orient,
Decide and Act (OODA) loop. We add a machine learning component and adapt
this for processing and execution of artificial emotions within an AI cognitive system.
Our concept, the Observe, Orient, Decide, Act, and Learn (OODAL) loop makes use
of Locus of Control methodologies to determine, during the observe and orient
phases, whether the situation constitutes external or internal controls, which will
affect the possible decisions, emotions, and actions available to the artificial entity
(e.g., robot). We present an adaptation of the partial differential equations that govern
human systems, adapted for voltage/current regulation rather than blood/nervous
system regulation in humans. Given human trial and error learning, we incorporate
a Q-learning component to the system that allows the AI entity to learn from
experience whether its emotions and decisions were of benefit or problematic.
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